Low Kicks: With increased preparation and focus you have reduced chance of being hit by Low Kicks and eliminates some of the damage potential.Focus Defending: there are seven options.Takedown Defense: Increases defense against takedowns, but decreases initiative a lot.Striking Defense: Decreases incoming damage in a trade-off for less initiative.This aggressive style reduces energy regeneration and increases vulnerability to takedowns.
Offensive All-In: Increased initiative and damage.Offensive: Increases combo chance, initiative, and damage output but also increases vulnerability to takedown and strikes.Balanced: A Balanced approach, does not trade any defense for attack or the other way around.Defensive: Increases defense for strikes and takedown but also decreases outgoing damage and initiative.Very Defensive: Greatly reduce all damage taken and given, also gives away a lot of initiative to the opponent.Gameplans are divided into four pages which are scrolled between by swiping up and down. The fight statistics should offer some clue as to the opponent's strengths and weaknesses, though if the opponent hasn't been in fights yet, these stats will be a blank slate. The fighter's preferred, or default, gameplan can be set in the roster menu while at the gym, but the pre-fight gives a manager a chance to try to tailor the gameplan to the opponent. The fighter's gameplan is the tactics he or she will use in a fight.